Dictionary Definition
quest
Noun
1 a search for an alternative that meets
cognitive criteria; "the pursuit of love"; "life is more than the
pursuance of fame"; "a quest for wealth" [syn: pursuit, pursuance]
2 the act of searching for something; "a quest
for diamonds" [syn: seeking]
Verb
1 make a search (for); "Things that die with
their eyes open and questing"; "The animal came questing through
the forest"
2 search the trail of (game); "The dog went off
and quested"
3 bark with prolonged noises, of dogs [syn:
bay]
4 seek alms, as for religious purposes
5 express the need or desire for; ask for; "She
requested an extra bed in her room"; "She called for room service"
[syn: request, bespeak, call for]
User Contributed Dictionary
Translations
Verb
- To seek or pursue a goal; to undertake a mission or job.
Romansch
Etymology
Compare Italian questoPronoun
questExtensive Definition
- This article is about the word, for other meanings see Quest (disambiguation)
A quest is a journey towards a goal used in
mythology and literature as a plot.
Quests can be found in the folklore of every nation. In literature, the objects of
quests require great exertion on the part of the hero, and the overcoming of many
obstacles, typically including much travel.
This travel also allows the storyteller to
showcase exotic locations and cultures, which may, indeed, be the
writer's objective if not the characters.
Quest objects
The hero's or heroine's normal aim is to obtain something, or someone, by the quest and with this object return home. The object can be something new, that fulfills a lack in his/her life, or something that was stolen away from him/ her. It can also be a lack in the life of, or something stolen from, someone with authority to dispatch him/her.Sometimes the hero has no desire to return. Sir
Galahad's
quest for the Holy Grail is
to find it, not return with it. A return may, indeed, be
impossible: Aeneas is questing
for a homeland, having lost Troy at the beginning of Virgil's Aeneid he
does not return to Troy to refound it but settles in Italy, to
become an ancestor of the Romans.
Even if s/he does return after the culmination of
the quest, s/he may face false heroes
who attempt to pass themselves off as him/her, or his initial
response may be a rejection of that return, as Joseph
Campbell describes in his critical analysis of quest literature
"The
Hero With a Thousand Faces."
If dispatched, the claim may be false, with the
dispatcher actually sending him/her on the difficult quest in hopes
of his/her death in the attempt, or in order to remove him/her from
the scene for a time, but the story often unfolds just as if the
claim were sincere, except that the tale usually ends with the
dispatcher being unmasked and punished. Stories with such false
quest-objects include the legends of Jason and Perseus, the fairy
tales
The Dancing Water, the Singing Apple, and the Speaking Bird,
Go I Know Not Whither and Fetch I Know Not What, and the story
of Beren and
Lúthien in
J. R. R.
Tolkien's Silmarillion.
Literary analysis
The quest, in the form of the Hero's Journey, is central to the Monomyth described by Joseph Campbell; the hero sets forth from the world of common day into a land where adventures, tests, and magical rewards are found.Historical Examples
An early quest story is the quest of Gilgamesh, who seeks a secret to eternal life after the tragic death of Enkidu, including the search for an emerald.Another ancient quest tale, Homer's Odyssey, tells of
Odysseus,
who is cursed to wander and suffer for many years before Athena persuades the
Olympians
to allow him to return home. Recovering the Golden
Fleece is the object of the travels of Jason and the
Argonauts
in the Argonautica.
Psyche,
having lost Cupid, hunted through the world for him, and was set
tasks by Venus, including a descent into the underworld.
Many fairy tales
depict the hero or heroine setting out on a quest, such as
East of the Sun and West of the Moon where the heroine seeks
her husband, The Seven
Ravens where the heroine seeks her transformed brothers,
The Story of the Youth Who Went Forth to Learn What Fear Was,
or The Golden
Bird where the prince sets out to find the golden bird for his
father. Other characters may set out with no more definite aim that
to seek their fortune, or even be cast out instead of voluntarily
leaving, but learn of something that could aid them along the way
and so have their journey transformed from aimless wandering into a
quest. Other characters can also set forth on quests — the hero's
two older brothers commonly do — but the hero is distinguished by
his success. Many medieval romances
set the knight out on quests. The term "Knight-errant"
sprang from this, as "errant" meant roving or wandering. Sir
Thomas
Malory included many in Le Morte
d'Arthur. The most famous -- perhaps the most famous quest in
western literature -- centers on the Holy Grail in
Arthurian
legend. This story
cycle recounts multiple quests, in multiple variants, telling
stories both of the heroes who succeed, like Percival (in
Wolfram
von Eschenbach's Parzival) or Sir
Galahad (in
the Queste
del Saint Graal), and also the heroes who fail, like Sir
Lancelot.
This often sent them into a bewildering forest.
Despite many references to its pathlessness, the forest repeatedly
confronts knights with forks and crossroads, of a labyrinthine
complexity. The significiance of their encounters is often
explained to the knights -- particularly those searching for the
Holy
Grail -- by hermits
acting as wise old men
-- or women. Still, despite their perils and chances of error,
such forests, being the location where the knight can obtain the
end of his quest, are places where the knights may become worthy;
one romance has a maiden urging Sir Lancelot on his quest for the
Holy Grail, "which quickens with life and greenness like the
forest."
So consistently did knights quest that Miguel
de Cervantes set his Don Quixote
on mock quests in a parody of chivalric tales. His attempt to
ridicule knight-errantry into non-existence was not successful;
quests remain a vital part of fantasy literature to this day.
Modern Literature
Quests continued in modern literature. Many, perhaps most, stories can be described as a quest in which the main character is seeking something that he desires, but the literal structure of a journey seeking something is, itself, still common. Quests often appear in fantasy literature, as in Rasselas by Samuel Johnson, or The Wonderful Wizard of Oz, where Dorothy, the Scarecrow, the Tin Woodman, and the Cowardly Lion go on a quest for the way back to Kansas, brains, a heart, and courage respectively.A familiar modern literary quest is Frodo
Baggins's quest to destroy the One Ring in
The
Lord of the Rings. The One Ring, its baleful power, the
difficult method which is the only way to destroy it, and the
spiritual and psychological torture it wreaks on its Bearer, is
used by J. R. R.
Tolkien to tell a meaningful tale of friendship and the inner
struggle with temptation, against a
background of epic and
supernatural warfare.
Some writers, however, may devise the arbitrary
quests for items without any importance beyond being the object of
the quest. These items are known as MacGuffins, which
is sometimes merely used to compare quests and is not always a
derogatory term. Writers may also motivate characters to pursue
these objects by meanings of a
prophecy that decrees it, rather than have them discover that
it could assist them, for reasons that are given.
Role-playing Games
The quest is a basic plot in role-playing games.A common quest in a role-playing game will
announce that the heroes
must assemble some artifact,
which has been broken into several
pieces, each of which has a challenge the heroes must overcome.
The carefully designed quest may allow the heroes to shine and show
the qualities that make them heroic.
In literature as well as video games, side-quests
are often used to develop character depth and reveal the world
setting. These miniature plots may or may not have to do with the
story's focus (being hereafter called the main quest), such as a
romantic interest or providing help to other characters. In
Robert
Jordan's The
Wheel of Time, for example, the major quest is the binding or
destruction of the dark one, with side quests being the securing of
political power, romantic interests, and the growth of personal
strength or power. Often these side quests are stepping stones to
the completion of the final goal.
In the beginning of the game, the player may need
to learn how to effectively play the game, and the character may
lack the abilities or equipment to embark on the main quest. The
game may provide side-quests that are menial in nature and have
little to no bearing on the main quest, and include such actions as
finding a lost book, finding a lost child, or ridding a basement of
rats. Luckily, the gamer quickly passes through this level. This
may also be a tutorial teaching the basics of gameplay with
relatively little danger to the character in contrast to what shall
cross their paths when their adventure begins. In regards to the
Monomyth,
the player may is unlikely to have defeated the guardian at this
stage.
Another form of side quest is a distraction or
minigame. This includes activities such as fishing, raising pets,
roleplaying social activities, buying drinks at a bar, dancing and
horseback archery.
See also
References
- Vladimir Propp, Morphology of the Folk Tale
quest in Czech: Quest
quest in German: Quest
quest in Spanish: Aventura
quest in Persian: پویش
quest in Italian: Cerca
quest in Dutch: Queeste (zoektocht)
quest in Polish: Quest
quest in Ukrainian: Квест
Synonyms, Antonyms and Related Words
adventure, angle for, ask for,
bay, beat about for, cast
about, chase, chivy, crusade, delve for, delving, dig for, dog, dogging, domiciliary visit,
dragnet, emprise, expedition, exploration, ferret out,
fish for, follow, follow
up, follow-up, following, forage, frisk, give chase, go after, go
gunning for, gun for, hollo after, hound, house-search, hue and cry,
hunt, hunt for, hunt up,
hunting, inquest, inquiry, inquisition, investigation, look, look for, look up, make
after, mission, perquisition, pilgrimage, posse, probe, probing, prosecute, prosecution, prowl after,
pursual, pursuance, pursue, pursuing, pursuit, quest after, raise the
hunt, ransacking,
research, rummage, run after, search, search for, search out,
search party, search warrant, search-and-destroy operation,
searching, see to,
seek, seek for, seek out,
seeking, shadowing, stalk, stalking, still hunt,
still-hunt, take out after, track down, tracking, tracking down,
trailing, try to find,
turning over, ululate,
wail